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$2500 on Illustrations

This expense wasn’t a lump sum payment, but 4 payments made over the course of a couple months. I’m extended the original contract with the illustrator because the game has more artwork than I...

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$7323 on Animations

I’ve received a bunch of animations over the last few months and you can see a lot of them over at Dualbo’s Vimeo Site and in my status updates. I’ve received 12 of the 18 characters that will be in...

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$1500 on Music

I’ve entered into a contract with Brendon Williams to compose the game’s music. He’ll be doing everything from intro music, battle music, world map music, and any other types of music that come up....

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One Year Later – Late and Over Budget

Today marks the one year anniversary of our game development competition, so I can now safely say that the game will be late. Not only will the game be late, but I’m also about 2k over budget. If you...

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A Very Basic Game

Even though I missed my goal of releasing a game after a year of development, I still have a pretty solid foundation to build upon. And by foundation I mean an intro video, start screen, working world...

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The Battlefield UI

Many of my UI elements have been pretty ugly so far, but those days are soon coming to an end. I’ve now received pretty much all of the game’s artwork and in the last few weeks I started implementing...

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Sound and Music

In the last update I demoed the latest version of the game’s battle layer and I’m comfortable with how that part of the game is progressing. There are still bugs to squish and polish to add, but now...

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Character Creation

After working on the intro, world map, and combat layer, it was time to work on the character selection screen. My short-term goal is to have 4 playable levels and the only major missing piece is the...

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What makes a game fun?

I’m at the point of development where I feel I have a rough, yet playable, version of the game’s core functionality. I’ve built the intro, menu system, world map, battle maps, and character selection....

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Slow and Steady

I’ve been able to get a bunch done in the last month and I’m getting closer and closer to my short-term goal of having a playable first 4 levels. This update includes new character animations, new...

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